Blog Archives

Hazards in Game Dev

I’ve been so happy lately. I have a day job in which I get to flex and learn more Unity skills. I have a partner willing to help me develop Immune Defense and who co-dreams with me about other adventures in molecular biology to come… Life has been stable and I am making tangible progress on a design for Immune Defense…

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Posted in Game Design and Development


How to use antibodies in a video game

I am making a game based on reality. The hardest part is that I keep needing to check on my understanding of reality.  I mean, I remember that antibodies can cause viruses to aggregate.  I am 100% positive that aggregation occurs, but is this mechanism actually a significant player in the war against virus in your body?  

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Posted in Development Blog


nailing down molecules

Wow, blogging about game design is rough. All this work I did this weekend and not trying to explain it all is a whole new task!

John and I talked through 3 completely different ways to present molecules to the player today. Should the player be able to manipulate viruses or not?

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Posted in Game Design and Development


Antibodies and Random Motion

(Delayed post from Friday. Seems the posts from my phone aren’t working!)

Tonight is quiet, still sick, slept most of the day. But tomorrow eve – Sunday we have game design planned. So there will be more to tell you.  Here are some questions we are considering.

How big should we draw molecules?

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Posted in Development Blog


Second day

Back again at the coffeeshop after work. Deciding to work 2.5 hours after work means that I leave my house at 8am and get home at 8pm. But after making this decision I have been super happy. Additionally, I don’t regret, yet, telling all you that I plan to get this game done by MAGFest ’18.  

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Posted in Development Blog


Monday after work

Game development.  Yes, we are still doing it. Today, I am looking at the charts I have spent the past 4 weeks on: balancing inflammation damage and energy gains.  Each cell type does damage to the surrounding tissue as it kills pathogens.  Each pathogen provides energy as it melts away in its pool of acid,

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Posted in Development Blog


Join Melanie for game improv at MAGfest!

Hello everyone, and welcome to 2017! We hope that you had an awesome New Year’s Eve and that you’re ready to take the new year by storm!

As you may or may not know, this coming weekend in DC is MAGFest: the place to be for video games,

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Posted in Game Design and Development, General


A New Intern Approaches!

Hello! My name is Brittany Williams (call me Bri), and I am the new social media intern for Molecular Jig Games and Immune Defense. My goal is to make sure all the people who are interested in and support the work the company is doing get weekly information as the talented devs push forward to the finish line.

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Posted in Development Blog, Game Design and Development, General
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Dear Fans

We have been quietly working on Immune Defense. We have a functional Android tablet version. It is not optimized for performance and the tutorial and GUI are only a rough draft…   but our giant blob of prototyped and re-prototyped spaghetti is finally running nicely on Android tablets!

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Posted in Development Blog


Game Design Method

I was asked to talk at GGJ 2016 at American University’s Game Lab. I suddenly had to figure out what my years of experience had given me that I could share. I panicked for a week. Then I remembered a few things and realized that I actually have a systemic approach to game design.

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Posted in Game Design and Development


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