Blog Archives

Daily blog all about the Nitty and the Gritty bits.

How to use antibodies in a video game

I am making a game based on reality. The hardest part is that I keep needing to check on my understanding of reality.  I mean, I remember that antibodies can cause viruses to aggregate.  I am 100% positive that aggregation occurs, but is this mechanism actually a significant player in the war against virus in your body?  

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Posted in Development Blog


Antibodies and Random Motion

(Delayed post from Friday. Seems the posts from my phone aren’t working!)

Tonight is quiet, still sick, slept most of the day. But tomorrow eve – Sunday we have game design planned. So there will be more to tell you.  Here are some questions we are considering.

How big should we draw molecules?

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Posted in Development Blog


Second day

Back again at the coffeeshop after work. Deciding to work 2.5 hours after work means that I leave my house at 8am and get home at 8pm. But after making this decision I have been super happy. Additionally, I don’t regret, yet, telling all you that I plan to get this game done by MAGFest ’18.  

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Posted in Development Blog


Monday after work

Game development.  Yes, we are still doing it. Today, I am looking at the charts I have spent the past 4 weeks on: balancing inflammation damage and energy gains.  Each cell type does damage to the surrounding tissue as it kills pathogens.  Each pathogen provides energy as it melts away in its pool of acid,

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Posted in Development Blog


A New Intern Approaches!

Hello! My name is Brittany Williams (call me Bri), and I am the new social media intern for Molecular Jig Games and Immune Defense. My goal is to make sure all the people who are interested in and support the work the company is doing get weekly information as the talented devs push forward to the finish line.

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Posted in Development Blog, Game Design and Development, General
Tags: ,

Dear Fans

We have been quietly working on Immune Defense. We have a functional Android tablet version. It is not optimized for performance and the tutorial and GUI are only a rough draft…   but our giant blob of prototyped and re-prototyped spaghetti is finally running nicely on Android tablets!

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Posted in Development Blog


What’s Taking So Long?

This question rattles around in my head every 30 seconds.  Every other 30 seconds is the other question: How will I get all of this work done?  The answer: focus.  Focus the design doc into a short sweet plan, and focus my minutes to make what is on the plan.

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Posted in Development Blog


Daily Daily Daily

So I promised to post daily, so here it is. I am working on the storyboard for our simpler and more engaging tablet game.  We think that starting the player with only 1 kind of receptor and one cell will help the player build understanding and therefore confidence with this new kind of game object.

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Posted in Development Blog


Simplify simplify simplify

Dev blog Nov 24
I bought a used MotoX 2nd gen phone, got better service and loaded up WordPress. Now I can make good on my promises to keep our supporters up to date with our development.

We have a game mechanic that lets you control some significant and meaningful aspects of cells…

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Posted in Development Blog


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