Blog Archives

User Interface notes

Our goal: Get the average 12 through 50 year old to play with molecular cell biology and biochemistry.

Plan: Create a commercially successful game that requires the player to use proteins for their correct functions in order to win.

Problem: What is molecular cell biology and biochemistry?

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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What can a 9 year old do to learn real biology?

I met some terrific families at the Marian Koshland Science Museum this weekend. Some kids and parents wanted to know about how to learn about computers and programming.  Others wanted to know more about biology. One parent emailed me later to ask about his 9-year old son who is especially interested in biology.

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Posted in Biology, Education and Evaluation, Game Design and Development, Newsletter
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Meeting young tech students

Yesterday I had a lot of fun. I met a class full of 10-12 year old students who are learning HTML, CSS and soon will be learning Javascript…  They are bright eyed, polite, eager and confident. They spoke about their HTML and CSS projects just like any group of tech folk I have met.

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Posted in Game Design and Development
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Games are magic places that introduce concepts and create interest

A video game is a prepared space (Kurt Squire’s term, I believe) where people can see what you have prepared for them. A classroom is a place where teachers prepare a lecture, a discussion and group activities that should lead a group of students all together, at the same time,

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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Research based design of molecular science video game

Background information:  Melanie designed Immune Defense based on her research on Immune Attack, a 3D first person shooter style game where a player uses a microbot to activate proteins. Immune Attack, released in 2008) was developed by the Federation of American Scientists (FAS) Learning Technologies Program, which Melanie managed from 2008-2013.

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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Growing the Video Game Industry in the US

Congressional Caucus for Competitiveness in Entertainment Technology, or E-Tech was formed in February by U.S. Representatives Debbie Wasserman Schultz and Kevin Brady.  You can read about the Caucus and see which members of the House have joined it on the Video Game Voters Network.  You can watch Congresswoman Wasserman Schultz speak on Technology and Education HERE at the Atlantic Forum on Technology in Education.

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Posted in Uncategorized
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Interpersonal skills learned in a video game?

I believe that video games have the power to teach us many things.
Math (See Lure of the Labyrinth, and DimensionM)
Biology (MedMyst, CSI: The Experience, Cellcraft and Immune Attack)
Ancient History (Discover Babylon)
And the many games that teach social awareness and facts about current events at Games for Change.

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Posted in Uncategorized
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