Blog Archives

Games are magic places that introduce concepts and create interest

A video game is a prepared space (Kurt Squire’s term, I believe) where people can see what you have prepared for them. A classroom is a place where teachers prepare a lecture, a discussion and group activities that should lead a group of students all together, at the same time,

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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Talking game design and adaptive immunity

Here I am talking about how to make a game out T cells and Macrophages. I am speaking with Alec Redwood, an Australian virologist and immunologist who was in Seattle for a few weeks.  We discuss the interactions between Macrophages and the adaptive immune system and how we built a game around these molecular mechanisms.

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Posted in Game Design and Development, Newsletter
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Our Story

What is my story?  The Seattle Biomedical Research Institute, down the street from me, focuses on Infectious Diseases.  I was checking them out, since I might want to work there as a biochemist if some of these grant applications don’t quite work out…  

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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Can we grade Video Games?

I attended Games for Change 2010 in NYC in May.  I was really excited to meet Bill O’Brien, Senior Advisor for Program Innovation, National Endowment for the Arts.  How about that?  The NEA is interested in Video Games, so they must be art, right?

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Posted in Game Design and Development
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