Monthly Archives: October 2014

Is text still important in games?

Recently, we added the ability in JigScript to do console style text in your games. Like everything we do in JigScript we strived to keep it as simple as possible.  For example, if you add a GUIText object named guitext to your scene and in your JigScript you use the following code:

Text.Print(guitext, 

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Posted in Game Design and Development


Getting to the fun part of biochemistry: Games!! This is why Games!

Seeing what things do. This is science, as I see it. What does this thing do when I put it next to that thing? What happens if that thing is missing? How do these things develop from this simple group of things to this complicated group of things? If I poke it while it is developing,

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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ExtensionMaker for JigScript

JigScript announcement, Writing Extensions will be even easier…
The next Major update for JigScript ,version 1.1.0, will include a new tool ExtensionMaker. This tool will allow you to automatically create JigScript extension functions for 3rd party plug ins.  (Your requests have been heard,

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Posted in Game Design and Development


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