Reflection

Dear Fans,

I wish you all a happy new year, whether you follow the sun, the western calendar, the moon, the ancient book you love… Sooner or later we all face a new year. I just want you to know that if you are working hard on your dream, and only have time to look up and say, “I am still alive.” then that will have to do.

We are still alive. This year we delivered the demo version of Immune Defense to our IndieGoGo supporters. (We love you, IndieGoGo supporters.) We sold Immune Defense and Immune Attack to 40 happy customers, who paid an average of $2.40 for each copy. Some copies were given and received as gifts. Thank you very much and please let us know what you think of our games!

We are woking on a funny mobile mini game version of Immune Defense. This will be Speedy Cell, the impossibly hard endless phagocytosis game. Meanwhile, other friends are helping us create a funny, VR follow up to Speedy Cell that we call NanoCrasher. “Why mobile?” you shout. Well, I want as many people as possible to know that cells have receptors. Then, I want as many gamers as possible to know how phagocytosis works. Once phagocytosis is an established weapon, you know, like guns and tanks and grenades, then we’ll have a bigger audience for “Immune Defense, the Whole Saga.”

That is our plan. We are moving slowly and actually steadily in that direction. We are seeking assistance with funding… aka investment. So keep your eyes peeled. And if you have any helpful suggestions, give us a shout! Melanie at MolecularJig.com.

Help us out by reviewing Immune Defense on the ScienceGameCenter.org.

Posted in Game Design and Development

One comment on “Reflection
  1. bruh says:

    when will you update immune defense

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