Blog Archives

Troubleshooting Immune Defense Demo

Steps and possible trouble while loading and playing www.ImmuneDefenseGame.com

1. If you are on www.ImmuneDefenseGame.com, this is our Kickstarter Page.  There is a link to the demo is on this page.  The direct link is here:  www.MolecularJig.com/demo.

Read more ›

Posted in Game Design and Development, Newsletter
Tags:

Building our confidence in our abilities to understand science

It is well known that people walk away from STEM careers despite their sincere interest and excellent abilities.  Most of the reasons listed for why people who have expressed an interest, chosen the field, have done as well as any one else, would choose to leave or feel out of place have something to do with a feeling of not belonging.

Read more ›

Posted in Education and Evaluation, Game Design and Development, Newsletter
Tags:

Talking game design and adaptive immunity

Here I am talking about how to make a game out T cells and Macrophages. I am speaking with Alec Redwood, an Australian virologist and immunologist who was in Seattle for a few weeks.  We discuss the interactions between Macrophages and the adaptive immune system and how we built a game around these molecular mechanisms.

Read more ›

Posted in Game Design and Development, Newsletter
Tags: , , , , ,

Kickstarting Immune Defense

Immune Defense, our video game, has a lot of potential. Scientists are impressed that many fundamental concepts are clearly and intuitively presented. Game players are happy because they get to do things, see the cells react and make decisions about what to make the cells do. The game has all its parts: cells to buy,

Read more ›

Posted in Game Design and Development, Newsletter
Tags:

Getting to the fun part of biochemistry: Games!! This is why Games!

Seeing what things do. This is science, as I see it. What does this thing do when I put it next to that thing? What happens if that thing is missing? How do these things develop from this simple group of things to this complicated group of things? If I poke it while it is developing,

Read more ›

Posted in Education and Evaluation, Game Design and Development, Newsletter
Tags:

Iteration and Collaboration

Screen shot 2014-07-28 at 3.07.57 PM

You can see that I have plenty of experience as a biochemist, as a game developer and as an evaluator of learning (research page). It is important to work with a team that has experience. It took me several years to build the team I have now.

Read more ›

Posted in Education and Evaluation, Game Design and Development, Newsletter
Tags:

JigScript and Why You Want It

We are heads down, noses to the keyboard on our Unity Asset store product: JigScript. If you use Unity you will want JigScript. It lets you code in Unity, during Play mode, in a C# syntax that is optimized to bring out the power of Unity3d.

JigScript is a script.

Read more ›

Posted in Game Design and Development, General


A Hands on Molecular World

I want a game that will put players in the driver’s seat at the molecular level.  I want players to pop into an amazing fantasy world with millions of moving parts and know what to do.  

To give player this feeling of power, the mechanic needs to be simple.  

Read more ›

Posted in Education and Evaluation, Game Design and Development, Newsletter
Tags:

Our Story

What is my story?  The Seattle Biomedical Research Institute, down the street from me, focuses on Infectious Diseases.  I was checking them out, since I might want to work there as a biochemist if some of these grant applications don’t quite work out…  

Read more ›

Posted in Education and Evaluation, Game Design and Development, Newsletter
Tags: , , ,

Faraday Discussions 2014

Hi there, here I am in Nottingham, England participating in the 2014 Faraday Discussion.  Faraday Discussion 169Each year the Royal Society of Chemistry, UK, hosts the Faraday Discussion on a chemistry related topic.  This year’s topic is Molecular Simulations and Visualizations.  One of the organizers is Art Olson at Scripps.  

Read more ›

Posted in Education and Evaluation, Game Design and Development, Newsletter
Tags:

Get our news

* indicates required
Send me *
Email Format