Monthly Archives: February 2011

Serious Game Design: Theme is not Meaning

If you want to design a game that teaches something, first define carefully what that thing is.  Second, design your game to require the player to learn that thing in order to win your game.  This concept is very important for Serious Game designers, but it is also very important for every game designer.

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Posted in Uncategorized
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Making science video games: Spore and the misrepresentation of science.

A friend said to me,
“I am trying to make a video game to create interest in engineering.  Someone told me Spore taught a lot about evolution.  What do you think?”

I did play Spore and I was very disappointed.  I was angry, actually, because the things that are so cool about evolution were not present. 

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Posted in Biology, Chemistry
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