Blog Archives

Science Game Development Is for Everyone!

I have spent the last 14 years learning how to develop video games about science. In 2008, I stepped away from my biochemistry lab bench and started learning about sprites and colliders… I basically got a second Ph.D. in video game design, development and production. I made a game and now scientists reach out to me asking for advice to make their own games.

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Posted in Game Design and Development
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NanoCrasherVR Music and Art

Protein Art  We have recruited an expert structural biologist to our project!  Martina Maritan, Ph.D. is a structural biologist, which means she studied the shape of proteins, and in particular, she used X-Rays the same way Rosalind Franklin did.  Now she is a postdoc in the Molecular Graphics Lab,

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Posted in Game Design and Development
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Making science video games: Spore and the misrepresentation of science.

A friend said to me,
“I am trying to make a video game to create interest in engineering.  Someone told me Spore taught a lot about evolution.  What do you think?”

I did play Spore and I was very disappointed.  I was angry, actually, because the things that are so cool about evolution were not present. 

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Posted in Biology, Chemistry
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Gamestar Mechanic released!

Gamestar Mechanic is now available.  Gamestar Mechanic is a game that you play that teaches you how to design video games.   Designed for 4th – 9th grade students, and intended to teach systems thinking, iterative design and collaborative skills, Gamestar Mechanic is lots of fun.  You can check it out on their website,

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Exercise while gaming!

Paul Ballas, OD, of our own Science Advisory Group, wrote an excellent opinion piece for Wired.

Paul thinks that video games that require us to be more active might help us actually become more active.  People exercise more when they can do something fun for exercise,

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Posted in Uncategorized
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Want to Design Science Video Games?

We need you!

FAS Educational Technology Program is collaborating with Muzzy Lane Software to create a series of video games that help middle school students and teachers prepare for middle school science proficiency exams.  The collaboration is intended to draw in teachers, students, game designers and anyone interested to contributing to the design of the games. 

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