Games and Biochemistry Blog

Science Communication

Some people believe in science, some people do not. Science, however, doesn’t want anyone’s faith. Science wants well designed experiments that produce data and provide positive and negative controls. Without well controlled data, no one should accept science.

However, we have well controlled data about many things, yet many people argue about these things.

Read more ›

Posted in Game Design and Development


Developmental Biology

Developmental biology is my favorite part of all the sciences. The topic is so attractive because the problem that needs to be solved is so basic. The problem is so basic that everyone can understand it regardless of their training: we have one cell. How do we make two cells?

Read more ›

Posted in Game Design and Development


February Report

Dear Fans,

Hey. Why do I find it so difficult to write to you all? I mean, you are Molecular Jig Games fans, after all? I’m pretty sure it’s because I wish I could deliver more game to you more faster.

I’m still working on NanoCrasher.

Read more ›

Posted in Game Design and Development


Speedy Cell = Immune Defense Trainer

I spent the weekend learning to use Leonardo, a nifty drawing program on my new Surface Book 2. I’m drawing up the design for Speedy Cell and I’ll be asking a Unity developer and friend to make it so. I was planning to code it myself, but I have decided to focus all my efforts on design only.

Read more ›

Posted in Game Design and Development


2020

I have published research papers on mechanisms of cancer, DNA repair in Tuberculosis bacteria, and learning through game play. I have led a game development team to create a truly novel kind of learning game, once that integrates the learning into the mechanic. I have learned to code, learned to manage teams of software developers and excelled at designing user experience tests.

Read more ›

Posted in Game Design and Development


Experimental Approach to Fun

I came to game design from an experimental science background. In the biochemistry lab, I prove x exists by developing an assay for the activity of x. If I can’t test for x, I can’t measure x. I can’t say, “There should be a lot of x in this test tube.”

Read more ›

Posted in Game Design and Development


Reflection

Dear Fans,

I wish you all a happy new year, whether you follow the sun, the western calendar, the moon, the ancient book you love… Sooner or later we all face a new year. I just want you to know that if you are working hard on your dream,

Read more ›

Posted in Game Design and Development


A Fun Day’s Work

My new game, which I haven’t announced yet, is potentially awesome. The team I have also not yet introduced. But we are still very early in development and are only a skeletal crew… Whether this game is interesting and playable, we won’t be able to discern, until I can devise some basic art for the cells,

Read more ›

Posted in Biology, Chemistry, Development Blog, Game Design and Development


What is a game jam?

In my new life as professor of Interactive Media at Harrisburg University, I am part of a team hosting a game jam for our students. Many students ask, “Hey, what is a game jam?” I remember wondering that myself… Here is my answer:

A game jam is a group of people making a game in a short amount of time.

Read more ›

Posted in Game Design and Development


A good day

Dear DevBlog,

Today is a very good day. I am building levels in the first iteration of our new mobile game! It is so new and so exciting that I am only going to tell you the name and nothing else. It’s called Speedy Cell. And yes, as the name implies,

Read more ›

Posted in Game Design and Development


Get our news

* indicates required
Send me *
Email Format