Yearly Archives: 2015

What’s Taking So Long?

This question rattles around in my head every 30 seconds.  Every other 30 seconds is the other question: How will I get all of this work done?  The answer: focus.  Focus the design doc into a short sweet plan, and focus my minutes to make what is on the plan.

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Posted in Development Blog


Daily Daily Daily

So I promised to post daily, so here it is. I am working on the storyboard for our simpler and more engaging tablet game.  We think that starting the player with only 1 kind of receptor and one cell will help the player build understanding and therefore confidence with this new kind of game object.

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Posted in Development Blog


Simplify simplify simplify

Dev blog Nov 24
I bought a used MotoX 2nd gen phone, got better service and loaded up WordPress. Now I can make good on my promises to keep our supporters up to date with our development.

We have a game mechanic that lets you control some significant and meaningful aspects of cells…

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Posted in Development Blog


Melanie Spoke at the Marian Koshland Museum of Science

See Melanie’s Talk on the Koshland Museum of Science website.

Get my slides here!

And you can watch me here:

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Posted in Education and Evaluation, Game Design and Development, Newsletter


User Interface notes

Our goal: Get the average 12 through 50 year old to play with molecular cell biology and biochemistry.

Plan: Create a commercially successful game that requires the player to use proteins for their correct functions in order to win.

Problem: What is molecular cell biology and biochemistry?

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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What can a 9 year old do to learn real biology?

I met some terrific families at the Marian Koshland Science Museum this weekend. Some kids and parents wanted to know about how to learn about computers and programming.  Others wanted to know more about biology. One parent emailed me later to ask about his 9-year old son who is especially interested in biology.

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Posted in Biology, Education and Evaluation, Game Design and Development, Newsletter
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DevBlog 9/15 A New Plan

I’ve been silent for a while. Sharing your thoughts is difficult when they are 20%plan and 80%doubts.  But I have been working hard, playing, designing, reading research, and then trying to imagine a game out of it, considering what would be accurate, fun and possible given what we have programmed/drawn already and building a team who believes in the plan. 

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Posted in Game Design and Development
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Meeting young tech students

Yesterday I had a lot of fun. I met a class full of 10-12 year old students who are learning HTML, CSS and soon will be learning Javascript…  They are bright eyed, polite, eager and confident. They spoke about their HTML and CSS projects just like any group of tech folk I have met.

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Posted in Game Design and Development
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Common sense approach to the world

I am visiting my hometown, Cincinnati this week.  Walking along “short” Vine Street, in the neighborhood where I went to grad school, I stopped in to a used CD and Video Game shop.  I was interested in knowing more about the state of my favorite street and I was also interested in getting a Nintendo DS.  

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Posted in Game Design and Development


Guest Post, Immune Defense Discussion

Elizabeth “Li” Van Nostrand writes about biology, psychology and video games at her blog, AcesoUnderGlass.com.  She is a rare sciencer/gamer person.  She was kind enough to give us some comments on her experience playing Immune Defense.  My replies are in grey.  You can see, she gave me some excellent questions.  

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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