Yearly Archives: 2017

Microbot C85 gets a database

This weekend I spent a lot of time organizing things, planning for the expo Jan 8, considering what will be ready to show by then and what do I need to do immediately and what can wait…. The Database for Microbot C85 needs to be coded so that Rebecca can design it and so I can fill in the text,

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Posted in Game Design and Development


Saturday Night

Working tonight. I work many evenings on my games. Somehow this game development effort has become a long term part of my life.  

This summer I worked daily with Serena Gyi to come up with an awesome and complete design for Immune Defense, the real time strategy game. 

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Posted in General


Mechanics and Future Plans

Our goal at Molecular Jig is to create Immune Defense. This game is going to be a large, Real Time Strategy / Tower Defense / Molecular Biology mash up. This game is the game you supported in our INDIEGoGo. We’ll have more posts soon describing our designs for Immune Defense.

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Posted in Game Design and Development


How do people do this?

World famous indie game developer snaps open her laptop and happily types away, creating another engaging, informative blog post for her adoring fans.

Exactly.  Not.

What kind of crazy person decided not only to try to make a video game on the weekends/evenings but also promises frequent blog posts?

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Posted in Development Blog, Game Design and Development


Footnote to tomorrow’s post

* “Really, are you the first cell biology strategy game?” you ask. We do our best to keep up with other science games. Because we love science and we love games. You can search for “cell biology” games at our lovely site ScienceGameCenter.org. My favorite example of a cell biology game is CellCraft.

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Posted in Development Blog, Game Design and Development, General


Hazards in Game Dev

I’ve been so happy lately. I have a day job in which I get to flex and learn more Unity skills. I have a partner willing to help me develop Immune Defense and who co-dreams with me about other adventures in molecular biology to come… Life has been stable and I am making tangible progress on a design for Immune Defense…

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Posted in Game Design and Development


How to use antibodies in a video game

I am making a game based on reality. The hardest part is that I keep needing to check on my understanding of reality.  I mean, I remember that antibodies can cause viruses to aggregate.  I am 100% positive that aggregation occurs, but is this mechanism actually a significant player in the war against virus in your body?  

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Posted in Development Blog


nailing down molecules

Wow, blogging about game design is rough. All this work I did this weekend and not trying to explain it all is a whole new task!

John and I talked through 3 completely different ways to present molecules to the player today. Should the player be able to manipulate viruses or not?

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Posted in Game Design and Development


Antibodies and Random Motion

(Delayed post from Friday. Seems the posts from my phone aren’t working!)

Tonight is quiet, still sick, slept most of the day. But tomorrow eve – Sunday we have game design planned. So there will be more to tell you.  Here are some questions we are considering.

How big should we draw molecules?

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Posted in Development Blog


Second day

Back again at the coffeeshop after work. Deciding to work 2.5 hours after work means that I leave my house at 8am and get home at 8pm. But after making this decision I have been super happy. Additionally, I don’t regret, yet, telling all you that I plan to get this game done by MAGFest ’18.  

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Posted in Development Blog


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