We are a double bottom line company. Our goals are to keep ourselves in business and to increase general knowledge of molecular behavior. Proteins, lipids, drugs, allergens, vaccines, degradable plastic, ocean acidification, heath: molecules are the key to understanding many important concepts. We will accomplish our goals by creating games that take place in the molecular world and making them available to as wide an audience as possible.
Melanie Stegman, Ph.D., is the owner and Creative Director of Molecular Jig Games. A biochemist for 10 years, Melanie studied the molecular causes of brain cancer, birth defects and Tuberculosis. In 2008, Melanie took over the Immune Attack game project at a think tank in DC. Successful at grant writing and biochemistry teaching, Melanie taught herself education research, game design and product management. Inspirations include Adventure, Micro Surgeon, StarCraft, Legend of Zelda, and Plants vs. Zombies. (See MolecularJig.com/research for Melanie’s work and CV.) Melanie Stegman conducted one of the first controlled, quantitative studies of games and learning (on our first game, Immune Attack): we showed increases in learning and confidence with molecular cell biology. Our research paper is free at MolecularJig.com/research.
Howard Young, Ph.D. Molecular and cellular immunology, innate immunity, finding other experts.
Kevin Clark, Ph.D. Engaging African-American students in STEM, video games and tech use.
Dr. Toni Pollin, Ph.D. Molecular, genetic and cellular aspects of diabetes and heart disease.
Scot Osterweil, Effective and engaging learning game design.
Mark Terrano, Strategy game design, video game business acumen.
Mike Klymkowsky, Ph.D. Teaching fundamentals of molecular science in a systemic way.
Jodie Jenkinson, Ph.D. Using animation, illustration to teach molecular behavior.
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