Blog Archives

Join Melanie for game improv at MAGfest!

Hello everyone, and welcome to 2017! We hope that you had an awesome New Year’s Eve and that you’re ready to take the new year by storm!

As you may or may not know, this coming weekend in DC is MAGFest: the place to be for video games,

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Posted in Game Design and Development, General


A New Intern Approaches!

Hello! My name is Brittany Williams (call me Bri), and I am the new social media intern for Molecular Jig Games and Immune Defense. My goal is to make sure all the people who are interested in and support the work the company is doing get weekly information as the talented devs push forward to the finish line.

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Posted in Development Blog, Game Design and Development, General
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Melanie Spoke at the Marian Koshland Museum of Science

See Melanie’s Talk on the Koshland Museum of Science website.

Get my slides here!

And you can watch me here:

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Posted in Education and Evaluation, Game Design and Development, Newsletter


User Interface notes

Our goal: Get the average 12 through 50 year old to play with molecular cell biology and biochemistry.

Plan: Create a commercially successful game that requires the player to use proteins for their correct functions in order to win.

Problem: What is molecular cell biology and biochemistry?

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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What can a 9 year old do to learn real biology?

I met some terrific families at the Marian Koshland Science Museum this weekend. Some kids and parents wanted to know about how to learn about computers and programming.  Others wanted to know more about biology. One parent emailed me later to ask about his 9-year old son who is especially interested in biology.

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Posted in Biology, Education and Evaluation, Game Design and Development, Newsletter
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Guest Post, Immune Defense Discussion

Elizabeth “Li” Van Nostrand writes about biology, psychology and video games at her blog, AcesoUnderGlass.com.  She is a rare sciencer/gamer person.  She was kind enough to give us some comments on her experience playing Immune Defense.  My replies are in grey.  You can see, she gave me some excellent questions.  

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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Mark Cerny 2002 DICE Game Production

This talk and John Cleese talk both make important points about creativity: most importantly, you need to make time for it in your schedule!

I decided to post this talk here because I watch it so often.

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Posted in Game Design and Development, Newsletter


Zombie Pathogen!?

What could it be?

The Indie Stone, makers of Project Zomboid, an awesome cooperative survival game on Steam- loved Immune Defense so much that they asked us to do a Zombie pathogen.  We are researching whether a virus or a bacteria will be our Zombie vector….

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Posted in Game Design and Development, Newsletter
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Music and Games Fest Indie VideoGame Showcase (MAGFest MIVS)

Immune Defense was one of 40 indie games that were chosen to be part of MAGFest’s Indie Video Game Showcase this year! We received a lot of great comments, we brought three laptops and all three were occupied just about every minute… people happily dove into our strange and beautiful world,

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Posted in Game Design and Development, Newsletter


Interviewed at MAGFest by Game Ethus

John Biddle was interviewed at MAGFest by Game Enthus

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Posted in Game Design and Development, Newsletter


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